PokeBonk Patch Notes and Updates
The PokeBonk patch notes below follow the version list in the game's news panel, newest first. The game is updated often, so check the official site for the latest version and see the guides for what each change means for a run.
Latest PokeBonk patch notes
The newest entry, dated 2026-10-20, is "Version 0.7.7: Survival slowdown fix and more cheat bans". Long Survival runs stop slowing down, captures and the boss Great Ball behave, and 11 more cheating accounts are off the boards.
Most changes touch a system with its own guide. The unlock Pokemon, Lab upgrades, Mewtwo, Survival mode and clans guides are built from the current game files, so they follow the newest patch, and the PokeBonk guide is the place to start if you are new.
PokeBonk patch notes by date
Version 0.7.7: Survival slowdown fix and more cheat bans
New
- The pause key can be rebound in Settings.
- On phones, tapping the version number again opens the what's-new list.
Changed
- The attack opacity setting now also fades solid shots such as Razor Leaf and Sludge Wave.
- A player removed from a clan now gets a mailbox notice.
Fixed
- Survival runs past one hour no longer drop into slow motion, because Night elites now count toward the enemy cap.
- Your attacks no longer hit a Pokemon that is waiting to be caught, and the Great Ball a boss drops no longer lands out of reach.
- Battery saver on phones no longer switches itself back on after a reload, and the Research notebook and report form scroll on phones.
- Ctrl+D no longer bookmarks the page in the middle of a run.
- 11 more accounts were suspended for cheating and their records removed.
Version 0.7.6: new level-up keys
New
- Banish now asks you to tap the card a second time to confirm.
Changed
- Level-up keys are now F (Refresh), X (Skip) and Z (Banish).
- Pop-up windows during a run ignore key presses for a moment, including keys you were already holding.
Fixed
- Esc opens the pause menu again without leaving fullscreen; hold Esc to leave fullscreen.
Version 0.7.5: 38 cheating accounts suspended
Changed
- New server checks catch invulnerability, invented runs, and experience or stats edited from the start of a run.
Fixed
- 38 accounts, including the top of the global ranking, were suspended and their records removed.
Version 0.7.4: damage per second on the pause screen
New
- Uninterrupted Ultimate setting: no slow motion and no banner; it switches on with Auto Ultimate.
- The pause screen lists damage per second for each move and the Ultimate, and move sheets show what boosts and passives add.
- The glossary can be opened from the Pokemon select screen, and the Pokedex opens on the shiny form when you own it.
Changed
- Banishing a move upgrade warns that the move will not upgrade again this run.
- R, S and B handled Refresh, Skip and Banish in this version (changed again in 0.7.6), and E spins the slot machine again.
Fixed
- Weekly tasks progress again and count everything played since Monday.
- Fewer phone crashes when moving to the next zone or entering the sanctuary.
- Esc leaves fullscreen in menus again.
- 45 more accounts were banned for cheating.
Version 0.7.3: more server room
Changed
- The server can now take many more players at once.
- The per-Pokemon leaderboards load faster.
Version 0.7.2: 47 accounts suspended, leaderboards cleaned
Changed
- More anti-cheat protection on the leaderboards.
Fixed
- 47 accounts were suspended and their records removed, which freed top spots in Time attack and KOs on both maps and on boards such as Mankey and Abra. Players who moved up got there because of this cleanup.
Version 0.7.1: move list fix
Changed
- Hovering a level-up card no longer opens the move sheet; the full numbers are in the pause menu.
Fixed
- The purple overlay on the full move list and the still-to-get list is gone.
Version 0.7.0: move sheets, glossary and a better map
New
- Every move has a sheet with damage, cooldown, range and what boosts it, plus an in-game glossary.
- Press Tab while choosing an upgrade to check your build.
- Map markers, a north-up minimap option, and holding Tab to see the map without pausing.
- Paid Poke Balls let you choose one of three items.
- Settings, Account: change your name, start over or delete the account; names can use any language.
- A Lab walkthrough on the first visit and tips during the first three runs.
Changed
- Meowth's prices rise if you buy a lot from him without opening Poke Balls.
- Rebound keys are saved, the controller dead zone is adjustable, and the Y key toggles Auto Ultimate.
- A more compact interface on phones.
Fixed
- The guardian altar, the shrine and the portal always show on the big map again.
- Fewer phone crashes, a keep-playing-without-image fallback, and runs save even if the connection drops at the end.
- Bosses whose HP would not drop, shinies that vanished after more than three catches in a run, and Pokemon stuck as Poke Balls.
- WASD works in Firefox again.
Version 0.6.4: fewer false run reviews
New
- Settings, Interface can hide the corner items.
Changed
- A long build no longer covers the minimap.
Fixed
- Fewer honest runs are sent to review by mistake.
- In Safari, sound returns when you come back from another window.
Version 0.6.3: recovered runs and stricter checks
Changed
- Edited money and zones cleared without dealing damage are rejected, and the account is suspended.
Fixed
- Runs recovered after a closed game are no longer rejected, and runs rejected that way are now saved.
Version 0.6.2: Training floor and mouse bindings
New
- Middle, right and side mouse buttons can be bound to any action in Settings, Keys.
Changed
- Each Training level now gives at least a third of what the first level gave.
- Auto-run (T) lasts only for the current run, shows on screen and turns off when you move back.
Fixed
- Attack effects carrying over to the next run's map, and the save-to-account form wiping what you typed.
Version 0.6.1: guest saves fixed
New
- The big map key can be changed in Settings, Keys.
- The Taught by line shows each Pokemon's portrait and name.
Fixed
- Guest progress lost after Exit and sign-in.
- Level-ups missing cards when only one move slot was left.
- A Pokemon you were catching vanishing if you evolved nearby, the Friend Ball labelled as a Master Ball, overlapping pause menu items, and arrow keys or a gamepad moving cards by themselves.
Version 0.6.0: the map shows only what you have seen
Changed
- The big map and minimap show only explored ground.
Fixed
- The phone home screen flickering with battery saver on.
Version 0.5.8: species count fix
Changed
- Different-species goals count your whole history.
Version 0.5.7: runs survive a closed browser
New
- Traditional Chinese, Korean and Russian.
- Big map on M, compass points on the minimap, and leftover pickups marked once the guardian falls.
- Every move a Pokemon can learn is listed, and you can view the build of your runs and other trainers' runs.
- Auto-run, Auto Ultimate, a separate attack opacity, a farther camera and subtle candies in Settings.
- A battery saver on phones.
Changed
- Full controller support: no more picking an upgrade by jumping, and every key and button can be changed.
- Fewer downloads after each update; a loading bar waits for Pokemon instead of showing Poke Balls.
- Phones show Meowth's prices and get a more responsive joystick and camera.
Fixed
- Meowth freezing a run when everything was maxed, achievements returning to be claimed, Sludge Wave stopping, the portal vanishing and music not returning.
Version 0.5.6: hide your own attacks
New
- Settings, Graphics, Hide my attacks.
Changed
- A suspended player can no longer dodge the ban with a second account.
Fixed
- Fewer honest runs flagged after a connection drop or at minute 45 of Survival.
Version 0.5.5: maintenance fix
Fixed
- Runs played through maintenance no longer go to review.
Version 0.5.4: version number on the title screen
New
- The version number under the logo opens the patch notes.
Version 0.5.3: bonuses add up instead of multiplying
Changed
- Same-kind bonuses add instead of multiply.
- No item can go past its maximum: Ditto stops copying full items and Meowth stops selling them.
Version 0.5.2: exhausted bosses and cheaper Poke Balls
New
- Legendaries and guardians that last too long become exhausted and take more and more damage.
Changed
- Training gives less each level and no longer adds money; coins drop again at 0.2 PokeDollars per KO, and Poke Balls cost a little less than before.
- Unown altars are larger, the horde pushes you less while charging, and stepping out briefly keeps the charge.
- The thrown Master Ball is purple, boss bars are slimmer on phones and the screen shakes less.
Fixed
- No need to press a key again to keep walking after an upgrade, a Poke Ball or an altar.
- Level-ups and the shop respond to fast taps.
- Slow-loading Pokemon no longer stay as Poke Balls all run.
- The Focus Band no longer makes you immortal.
Version 0.5.1: controller support
New
- Controller support in runs and menus.
Changed
- Suspended accounts can no longer play or reach the server.
Fixed
- Less stutter on phones when the screen fills with Pokemon.
Version 0.5.0: new economy and a bigger Survival
New
- Survival adds comets, migration portals, regenerating altars, Ditto and Hypno.
- Survival hazards: mud, brambles, quicksand and burning ground.
Changed
- Rebuilt economy: market prices, a refresh for Meowth's stock and your wallet shown at the top.
How to read the PokeBonk patch notes
Each entry lists what is new, what changed and what was fixed. Changes to damage, health or cooldowns matter most for runs: look up the Pokemon on the Pokedex or the item on the items list to see the current numbers, and read Ultimates and PokeBonk tips when a patch touches how fights play out.
Entries come from the developer's own changelog, so a feature can be listed before it is easy to find in a run. If a page here is out of date, tell us through the corrections form on the About page.
PokeBonk Patch Notes FAQ
Where do the PokeBonk patch notes come from?
They come from the news panel inside the game, where the developer lists each version, and are written in our own words. The official links page lists the developer's X account and Discord, where new versions are announced first.
How often is PokeBonk updated?
The 22 entries on this page run from 2026-10-17 to 2026-10-20, so the developer ships changes often. Check back here after a new version, or open the official links for the latest build.
Do the PokeBonk patch notes change the tier list?
They can. The tier list is computed from the game's data files and is read again after an update, so a change to a Pokemon's stats or kit can move it between tiers.
Entries follow the version list in the game's own news panel at pokebonk.com and are written in our own words.