PokeBonk Lab upgrades are the permanent bonuses you buy with Stardust between runs. There are 19, from Training (+4% damage per level) to the 4th move slot, and maxing them all costs 51,165 Stardust. The Lab is also where you unlock items once their goals are met.
Stardust comes from runs, tasks and quests (PokeBonk Stardust). Below is every upgrade, then a buying order; new players should read the PokeBonk guide first.
Every PokeBonk Lab upgrade and its cost
| Upgrade | Effect | Levels | Cost per level | Total |
|---|---|---|---|---|
| 4th move | Unlocks the fourth move slot. | 1 | 1,500 | 1,500 |
| Vitamin slots | +1 vitamin slot per level. | 2 | 1,200, 3,000 | 4,200 |
| Refresh | +1 use of Refresh offers per run. | 6 | 120, 170, 235, 330, 460, 645 | 1,960 |
| Skip | +1 use of Skip upgrade per run (gives you PokeDollars). | 6 | 80, 110, 155, 220, 305, 430 | 1,300 |
| Banish | +1 use of Banish: removes one option for the rest of the run. | 6 | 150, 210, 295, 410, 575, 805 | 2,445 |
| Fourth option | Level-ups offer 4 options. | 1 | 3,000 | 3,000 |
| Training | +4% damage per level. | 8 | 100, 140, 195, 275, 385, 540, 755, 1,055 | 3,445 |
| Stamina | +8 max HP per level. | 8 | 100, 140, 195, 275, 385, 540, 755, 1,055 | 3,445 |
| Agility | +2.5% speed per level. | 6 | 120, 175, 250, 365, 530, 770 | 2,210 |
| Study | +5% experience per level. | 6 | 120, 175, 250, 365, 530, 770 | 2,210 |
| Trading | +8% PokeDollars per level. | 6 | 100, 145, 210, 305, 440, 640 | 1,840 |
| Fortune | +5 luck per level. | 6 | 140, 205, 295, 425, 620, 895 | 2,580 |
| Magnetism | +0.6 pickup range per level. | 5 | 80, 115, 170, 245, 355 | 965 |
| Leftovers | +0.2 regen per level. | 5 | 120, 175, 250, 365, 530 | 1,440 |
| Shell | +2 armor per level. | 6 | 120, 175, 250, 365, 530, 770 | 2,210 |
| Revive | You start with a Max Revive. | 1 | 5,000 | 5,000 |
| Research | +25% research progress per level. | 4 | 250, 400, 640, 1,025 | 2,315 |
| Support team | +1 slot for captured Alphas (from 2 to 3). | 1 | 3,500 | 3,500 |
| Archive | +3 Archive slots: archived items won't show up in Poke Balls or the shop. | 3 | 800, 1,600, 3,200 | 5,600 |
Which PokeBonk Lab upgrades to buy first
- Training and Stamina level 1-3 (435 Stardust each): more damage and HP on every run.
- The 4th move (1,500): a fourth kit move from level 7 is the biggest single jump in power.
- Banish and Refresh level 1 (150 and 120): steer your level-up cards.
- Vitamin slots (1,200 and 3,000): more room for stat cards.
- Fourth option (3,000): four cards per level-up.
- Support team (3,500, for a third Support Alpha) and Revive (5,000) once the core is done; Revive matters most in Survival.
Item unlocks in the Lab
35 of the 102 chest items start locked. Each has a goal, such as surviving 10 minutes for Metronome, and then a Stardust price from 150 to 3,500. The PokeBonk items page marks each one. Archive (800, 1,600, and 3,200) removes items you never want from chests and the shop.
Research in the Lab
Every Pokemon you defeat adds research to its family in the PokeBonk Pokedex: 1 point for normal enemies up to 10 for bosses. The Research upgrade adds 25% per level. Completed families unlock trainer titles, from Lab Aide at 5 families to Pokemon Professor at 45, and frames.
PokeBonk Lab upgrades FAQ
What should I buy first in the PokeBonk Lab?
Training and Stamina for a few levels, then the 4th move slot.
How much does the 4th move cost in PokeBonk?
1,500 Stardust in the Lab.
How much Stardust does it take to max the Lab?
51,165 Stardust for every upgrade at max level, not counting item unlocks.